Jan 11 2017 - 5:15 pm

OGN Apex Season Two Players to Watch: Korean Edition

With the second season of Apex starting in less than a week, Elbion gives you a rundown of the new Korean players you need to keep your eye on.
Contributing Writer

With the return of the Apex league later this month, Overwatch fans around the globe are once again privileged to be exposed to the legendary productions of OGN. The majority of teams are returning from last season stocked with players we are familiar with. However, we know there will be three new Korean teams and three new western teams.

In continuation of this series from last season, I will be discussing the standout players to keep your eye on as the season develops from the new teams. In this edition, I will be covering the three new Korean teams with the western teams to follow.

Afreeca Red: Attune

Afreeca Red finally managed to break the Red curse. For those of you who don’t know, in the qualifying rounds of season one, LW Red and Afreeca Red were favored to make it into Apex. Both rosters were the organization's primary team, however, neither was able to find berth into the league. When it came time to play in the promotion and relegation tournament for season two, once again, both rosters found themselves as favorites.

But as fate would have it, Afreeca Red and LW Red were placed into the same group. As that group played out, it became clear that one roster would have to eliminate the other. Both squads were determined and the final series went a full five games, but Afreeca Red emerged the victor, largely due in part to their DPS player Attune.

The fashion in which Attune started the tournament was a perfect showcase of his capabilities as a player. Against MVP Space, he began the series on Nepal playing a lot of McCree to questionable results. In the rest of the series, he focused on playing Tracer to devastating effect.

His Tracer is as terrifying as it is aggressive. In most compositions in this meta with Tracer, she will be backed up by a Genji, perhaps even a dive tank duo of Winston and Dva. But the Tracer player is not alone and is instead part of a tag team who is attempting to remove the enemy supports from the map. Attune enjoys no such help and is frequently playing Tracer as the solo DPS in a triple tank composition, diving aggressively alone.

Considering that Attune is running solo missions in the enemy backline, it is even more incredible how consistently successful his dives are. Removing enemy supports, sticking Pulse Bombs, and seriously chunking tanks, Attune is a threat that has to be dealt with. But, like a great Tracer should, he remains elusive, continually surviving in the backline and being a nuisance.

But sadly, this is where my praise for Attune ends. His Tracer is excellent, and that is all. His McCree was lacking and, in general, his game impact was far too variable. In losses or when playing anything besides Tracer, Attune’s influence on the game is hardly noticeable, which is precisely why he is my player to watch.

If Afreeca Red wants to succeed in a league format that requires playing in multiple series over several weeks, then Attune will need to stabilize his play. His ceiling is incredibly high but his floor is far too low. If Attune can find a more consistent average and pick up meta staples, such as Soldier, it will be a boon for Afreeca Red. However, if he continues to have these dips, it will hurt Afreeca over the course of Apex. This is why he is my player to watch, as his ability to consistently perform will be a telling factor in whether or not Afreeca Red can succeed.

MVP Infinity: Hoon

Competitive Overwatch certainly has its share of excellent Zarya players. She has nearly always been a meta staple due to the versatility of her kit. She pumps out damage, shields her allies, can frontline, and has one of the best engage or counter-engage ultimates in the game. Her flexibility means that those who master her kit can provide so much to their team, and luckily for MVP Infinity, their flex player Hoon has done just that.

Easily the most noticeable aspect of Hoon’s play is how insanely quickly he charges Graviton Surge. During the promotion tournament, he frequently was the first player to ready his ultimate ability, even before both teams' Ana players. This is a particularly impressive feat, considering that Graviton Surge requires more charge than every ultimate in the game, except for two. He manages this through aggressive positioning that works twofold to allow him to output significantly more damage than his opposite number.

Hoon is frequently seen in front of his teammate's Reinhardt shield. This, of course, puts him in range of more targets and gives him more chances to deal damage. But more importantly, this means that naturally he becomes a target because he is exposed. This means that when properly timed, his self shield absorbs more damage than normal. Of course, this means that he has a higher average charge than most Zarya players and simply does more damage with each tick of his beam.

Because Hoon finds more opportunities to deal damage, and deals more damage than normal, he is an offensive threat on his own. It is almost normal for Hoon to exit a fight with a triple kill. As previously mentioned, this means he has Graviton Surge ready much quicker, often far before his enemies anticipate it.

Overwatch players are continually developing their sense for when their foes will have their ultimates ready. They take in a combination of factors from how many fights they have lost or won, how long it has been since each foe used their ultimate, and how that player is performing. And there are certain windows that you can be confident you are safe from any given ability. This is where Hoon catches players off guard.

Because his Graviton Surge is ready so much earlier than players are ready for, they are often quite successful, catching multiple players. This is precisely why he is my player to watch. The other obvious choice would have been Sayaplayer, the primary DPS for MVP Infinity, due to his spectacular plays. But when we look at his performance in context, we can see how massively his Tracer and 76 benefit from Hoon’s pressure and Graviton Surges.

Hoon’s Zarya play is so crucial to enabling MVP Infinity’s team-fight style that he is irreplaceable on this roster. MVP Infinity looks strong coming into season two of Apex, and if they want to stay strong, then Hoon needs to maintain his level of play.

The Meta: Brek

This was a tricky choice. The Meta is not a team studded with star players like many other rosters in Apex. Instead, The Meta is a team that works off of impeccable teamplay to ensure they don’t need a star player to make plays to bring them back into a match. Because of how team centric they are, I found it difficult to choose one single player to highlight.

As such, this choice is a highly subjective one and I do not believe he is the most crucial player on The Meta. Instead, I view Brek, the primary tank for The Meta, as a highly underrated player who frequently flies under the radar, despite his stellar performances.

Brek’s play brings to mind many of the characteristics I highlighted about Panker last season. That is not to say he is anywhere near the level of Panker, but his play is reminiscent. As a surprisingly offensively-minded Reinhardt who still manages to keep his team safe, Brek is willing to set his shield aside in favor of his hammer and go to town, landing devastating blows.

Perhaps the most overlooked aspect of Reinhardt's play is Firestrike accuracy. We certainly notice when a Reinhardt drops his shield to Firestrike and his ally dies for it. But when a Reinhardt player snipes out a kill, the casters often brush over it. This is one of the areas where Brek really does fly under the radar, as he shockingly frequently picks up kills on fleeing targets with Firestrikes.

It might seem trivial, but picking up kills on already fleeing targets is a surprisingly large advantage for Brek and The Meta. Of course, if they are fleeing, it means you have already won the fight and are now looking to split spawn your foes to increase the time you have to push the payload, hold the point, or stall your enemies time. And every kill you snag adds precious seconds to potentially avoid an overtime scenario.

The second area where fans often overlook and casters simply don’t have time on air to discuss is the Reinhardt vs. Reinhardt mind games, especially once Earthshatter becomes available to both. It is a skillset few fully understand, and I certainly don’t. I had to sit back in amazement as Brek blocked Earthshatters coming from flanking Reinhardts that would have devastated lesser players.

But my favorite trick of his is how Brek will sometimes take a small jump to the side before using his own Earthshatter. This lets him quickly reposition around the enemy shield to sneak the ability into the backline. That little gap he finds means The Meta can then easily sweep through the fight and secure win after win.

Brek certainly isn’t the star player of The Meta, but he is still perfectly capable of coming up with flashes of brilliance for his team. His reliability in the Reinhardt vs. Reinhardt matchup is critical in this meta, which makes him an asset to his team and my player to watch.

What other new players impressed you? Comment below or tweet your answer to us @GAMURScom or @GAMURS_OW

GGs, Elbion

Follow the Author: @ElbionTosscoble

Feb 12 2017 - 7:17 pm

Issues with building and conceptualizing rosters in Overwatch

Elbion discusses logical gaps in how we think about Overwatch rosters
Image via Blizzard Entertainment
Contributing Writer

Something about making assumptions...

With Saturday’s announcement of André "iddqd" Dahlström joining NRG, both Reddit and Twitter were abuzz with rampant speculation on what the remainder of the roster may look like.

The speculation and excitement from the community is only natural given the high profile of both the organization and the players being signed. I have an issue, however, with how many people made their arguments.

Rather than make Reddit posts on the subject, I figured it would be simpler for me to compile my thoughts into a single article. In this piece, I want to address several issues that I think many fans, and even professional teams, may be overlooking when it comes to building and conceptualizing rosters in Overwatch.

A Hero is not a role

I can’t tell you how many comments I’ve read saying “X team needs an Ana player” or “X team needs to find a top Reinhardt." While I do understand what the commenter means, that sort of logic is horribly nearsighted.

Right now the Overwatch meta exists in a form in which players can play a single hero on every map, regardless of whether they are on attack or defense, and it is either an optimal or perfectly viable choice. The obvious example is Ana, a versatile and powerful support who sometimes exists as a solo healer.

If you were to name any given map with any composition and tell me that Ana fits, I would agree with you. That being said, it is a poor idea to select a player for their Ana prowess. The crux of the issue is that overwhelming odds are that Ana will not always be the meta crusher she currently is.

Let us not forget Ana’s predecessors, Zenyatta and Mercy, who are both now relegated to being situational pickups. In their own heyday, each pick was just as critical to the meta as Ana is now. Zenyatta famously allowed Slasher to be a pro player for a few weeks, while GosuGamers once published an article titled “The necessity for Mercy in high level play."

The community even thought Mercy was immovable from the meta, and at the bottom of that very article the question was asked whether Ana’s addition to the game would affect Mercy’s play rate. A whopping 88 percent of people voted no.

Of course hindsight is 20/20, but this issue extends past instances when heroes get added or adjusted. At one point in time, running Reinhardt on king of the hill (KOTH) maps was considered sub-optimal, even after the one hero limit was globally implemented. Instead, we saw the emergence of Winston and Zarya being the front-line.

There were no patch changes notable enough on either Reinhardt, Winston, or Zarya to make teams shift to frequently implementing a Reinhardt on KOTH. Instead, quite simply, tank players got better and their teams learned the fight-ending power of Earthshatter. As the community collectively learned the power behind the pick, its prevalence rose to the dominant shape it’s in today.

The point behind all of this is that selecting a player because of their ability to play what is currently meta is a short-sighted endeavor. Now, if you’re trying to select a last minute substitute player for a single event then that is a very different situation. If your goal is to build a roster for the long term, you are ignoring the simple fact that the game changes.

As Harsha aptly phrased it, versatility is the future of Overwatch. Instead of selecting players to play single heroes, we should consider players based on their roles within a team. Main tank, secondary tank, hitscan, projectile, so on and so forth.

If a team is built around roles instead of heroes, they become more resilient when the meta changes, which naturally bodes well for the longevity of the team’s success.

Identity > Talent

Aside from increasing the longevity of a roster, the more important reason to build a team around roles is to ensure that the team has a clear-cut identity. It is more important to know your strengths and weaknesses as a unit and play around them than it is to simply put the best players in the world onto one team.

Just a few days ago, we were fortunate enough to get our first glimpse of Team EnVyUs (NV) on the latest patch. They had an incredibly dominant series over BK Stars, during which just one map slipped through their fingers. After all this time, it remains a difficult argument to make that NV is not the best Overwatch team in the world currently.

Once you examine the team's roster, however, you realize that they do not posses the best player in the world at each position. HarryHook is an elite level DPS player, but certainly not the best in the world. Mickie spent most of this time on Zarya and succeeded, but is far from the best Zarya in the world. And I’m sorry InternetHulk, but you simply are not the best Lucio in the world.

But who cares? It’s completely irrelevant given how complete NV’s understanding of their identity is. Notice that in this meta, NV ran Genji for all of a single minute over a four map series. Instead, they stuck with what they excel at, abusing their strong tank players to keep their backline DPS safe.

HarryHook isn’t the all-star carry like Shadowburn, Mickie doesn’t compete with Hoon, and Hulk’s individual play is outweighed by Tobi's, but none of that matters. Within the specific way NV plays, I’m hard pressed to identify anyone I’d like to replace. Much of this I will credit to InternetHulk, who by all accounts seems to be the smartest person in the game currently with his ability to organize his team.

The point is, it’s important for a team to figure out how they will win. Not how they can copy someone else, but how their specific team will operate. Whether that be a triple threat dynamic like Kongdoo Uncia, fully reliant on one star DPS player like FaZe Clan was, or a reactive team style like Lunatic-Hai.

This allows each player to feel more comfortable within the team, because if it is done properly then each player will have a clearly defined position on the roster. With defined positions, each player can focus their practice time to improve individually. Everyone knows their individual roles and responsibilities within the game. If an error is made, it's easier to point it out.

If a team is selected for star power alone, you can run into issues with resource allocation. For example, if a star tank player is paired with a star DPS then both may be accustomed to receiving Nano Boosts in critical moments and the stat bonuses that come with it.

Perhaps one of your players realizes that without the full attention of a professional Ana, they are not as immortal as they thought. Picking a team with clear carries resolves the potential issues and arguments about resource allocation.

Young is as young does

On the topic of arguing, we’ve now run into our first out of game issue: personality conflicts. This is a topic that fans are far too willing to make definitive judgments on. All too often, comments along the lines of “he seems like a nice guy” are used as evidence that a player would be easy to work with.

Judging a player’s personality by their public persona is like rating a team based on their online play; It doesn’t make sense. Players have a vested interest in ensuring that fans like them, which makes it easy to slightly fake their personality if necessary.

This isn’t to say that every professional player is secretly evil. The point is that without firsthand knowledge, we simply can’t know what a player is truly like. Personality traits are the kind of information that only previous teammates and managers could know. The public rarely gets to hear about these issues until they rear their ugly heads.

“Taimou... has good aim.” Sound familiar? Interpersonal issues can affect the best players, even on winning teams, to the point where roster moves are needed. Even with the series that are practically reality shows that some League of Legends teams produce, we still do not know the whole truth due to the heavy editing process that those shows endure.

Simply due to how young Overwatch is as a game, many players have little time working as professionals on a team when compared to other esports. As the scene continues to develop and the players gain more experience on teams, hopefully these kinds of issues will lessen in frequency.

Regardless of how developed the scene becomes, it will always be difficult to impossible for the community to accurately comment on personality characteristics because of their lack of evidence. As such, I urge the community to avoid citing personality traits.

Sick e-Gamurs $krilla

Potential personality conflicts are an issue that few people can ever properly comment on, but even fewer can provide us with a correct assessment of the finances that go into an esport organization. I’ll admit, it mostly seems like magic how organizations manage to stay afloat.

Operating a team is not cheap. Six player salaries, travel costs, maybe a team house... all of these things start to add up incredibly quickly. But this shouldn’t be news, and certainly isn’t a new phenomenon in Overwatch.

We do, however, have one huge upcoming event in Overwatch that so far is unprecedented in scale, the Overwatch League. Due to the bidding process to secure a spot, it seems likely that some serious money will have to be forked over to secure an organization's spot in such a new esport.

So what does this have to do with building rosters? Well, it could go one of two ways.

First, teams may be unwilling to pay to buy out contracts of players that would fit their roster due to the anticipated cost of entering the Overwatch League, leading to potential roster stagnation.

Alternatively, because of how well Blizzard is marketing Overwatch, large sports investors may continue entering the scene. When you start examining the amount of money it costs to operate an NFL or NBA franchise compared to an Overwatch team, you begin to realize that esports is chump change to these sorts of investors.

So the second possibility is that we begin getting massive roster moves to prepare teams for the Overwatch League because money ceases to be a serious issue. If this is the case, I hope the rosters are at least built well enough to create a competitive league.

Work in Progress

Overwatch brings its own unique difficulties to building a successful roster. As the teams learn the game, the process will be refined. For now, we’ll have to live with that, however, we can still maintain logical discussions and conceptualizations about hypothetical rosters.

Is the community guilty of speculating rosters without really considering the outcome? Let us know your thoughts by tweeting us @GAMURScom.

GGs, Elbion

Follow the Author: @ElbionTosscoble

Today - 4:55 am

Pipe Dream Rosters Part 1: Frontline Fiesta

Elbion builds a theoretical Overwatch roster and lays out its dynamic.
Image via Blizzard Entertainment
Contributing Writer

Super teams have always been somewhat of an enigma. They never fail to generate hype, but they nearly always fail to generate results.

Time and time again, across all games, an organization tosses together a team full of star players and finds that the team can’t work. Sure, an all-star roster can out-skill weaker opponents, but once they face tougher competition they will always run into difficulties.

There will simply be a lack of resources. Each star player will be used to having a certain amount of support given to them in order to succeed, but once every player on the roster requires that amount of support and nobody is a role player, they begin to realize the team dynamic is flawed.

Prompted by a question I received on Twitter, this series will be about laying out Korean Overwatch rosters that would likely be called super teams due to the number of high profile players. These rosters, however, will actually be functional teams instead of six star players thrown together.

That means these rosters will have to include clearly designated carry players, secondary carry players, and consistent team role players to round out the team. My second requirement will be that the teams need to be versatile, with deep hero pools in order to avoid being patch dependent. The third and final requirement will be that I cannot overlap players. These rosters I describe will be able to exist simultaneously.

SKT, CJ, KT, are you listening?

Frontline Fiesta: Panker, Hoon, Birdring, Recry, Tobi, Luna

This first roster is defined by the strength of its tank players, who are surrounded by a cast of supporting members. There is a heavier emphasis on damage from the tank positions, both of whom receive the majority of resources to also be the primary playmakers. The DPS and supports on this roster are still top level talent, however they are used to operating with a lower level of support and are therefore natural fits within a tank-focused roster.


Where to start with Panker. Easily the best Korean carry tank player, likely the best Korean Reinhardt, and definitely in the conversation for the best Reinhardt in the world. He also holds the title of the sneakiest Reinhardt in the world, frequently hiding behind off angles in order to land Earthshatters on entire teams.

Panker and Hoon both rank near to the top of their roles in ultimates charged per minute, which creates a situation in which this roster would have an engage ultimate for nearly every fight. Given the relative ranges of the heroes that these two players use, the frequent engage is required to enable them to be the damage carries.

Panker’s ability to engage past or around the enemy Reinhardt is critical for this roster. Neither of the DPS players are quite as aggressive on their own engagements like an Arhan or Shadowburn, but both work quite well as opportunistic clean-up players.

There really is no other player you could substitute in for Panker. Miro Jin Hyuk of course could excel as a carry Winston, but he can’t match the Reinhardt play of Panker. For this roster, I value Reinhardt skill over Winston skill, because of the way Hoon plays.

Hoon starts building his lead by utilizing his ally's Reinhardt shield, as he draws enemy fire by standing in front of his own Reinhardt to build up his energy. In order to have this front line dynamic work, Hoon needs the best Reinhardt available, and that is Panker.

This, of course, means that a dive composition from this team would not be very strong, as Panker rarely plays Winston or Dva. Given the fact that both Birdring and Recry play top level McCree and Roadhog, however, I would make the counter argument that this team would instead simply play a triple tank composition and deal with the dive with their low cooldown pick abilities instead of matching dive for dive.


As a new player to Apex from Meta Athena, Hoon has had a standout performance and is currently looking like the top candidate for rookie of the season. On this hypothetical roster, and on his real roster, Hoon is the focal point of the team.

Hoon and Panker would continue their normal play patterns, standing heavily forward to entice the enemy to fire at them. Hoon often steps in front of the Reinhardt shield in order to absorb as much of that fire as possible. He then takes the energy he has built up and deals a ridiculous amount of damage for a Zarya to charge graviton surge faster than any other player.

On this roster, Hoon is your preferred Nano Boost target because of his consistency. The extra damage he then deals with that boost guarantees a graviton surge. Hoon’s other skills, along with his reliability to then hit several members with that graviton surge, make him a stable, but explosive, focal point of this roster.

The primary downside to Hoon as a player is that he is essentially a one-trick pony. He plays Roadhog and Dva occasionally, but spends the overwhelming majority of his time on Zarya. This is a major restriction to the versatility of the team, however, I’ve specifically selected very versatile DPS players to compensate. This is also less of an issue when considering the versatility of Zarya herself.

When you start wondering who you could replace Hoon with, there is no other name. Sure, Bernar and Zunba are excellent Zarya players, but they can come nowhere near the carry levels that Hoon reaches. Specifically when paired with an aggressive primary tank player like Panker, Hoon can build his energy quickly to be the main playmaker for the roster.

Birdring and Recry

Filling in the two DPS positions are Birdring of Kongdoo Uncia and Recry of Afreeca Blue.

Both players are selected for their versatility. The two players combined have played 11 unique heroes this season, with Birdring playing seven different heroes and Recry playing ten. But critically there is significant overlap between the two, as both play Roadhog, McCree, and Soldier 76.

This means that if either DPS player goes to a more specialized pick, such as Birdring’s Genji or Recry’s Pharah, one of the two can still play the standard heroes to a high level. The versatility that each brings allows this roster to play a dive composition, triple tank, or double backline hitscan if they choose to do so.

Being a versatile DPS player doesn’t make you special anymore, however, especially not in Korea. What makes both of these players unique is that on their current rosters they are not the primary carries. Birdring plays second fiddle to the frontline of Kongdoo Uncia, while Recry is overshadowed by Arhan.

On each player’s roster, it is instead one of their teammates who is the primary recipient of Nano Boosts and other aid. Despite the lower resources that both players work with, both of them manage to have impact the game at an incredibly high level. The best part of their impact is how consistently high the level is; you always know they will be dealing solid damage.

As of late, both players have managed to step up on their respective teams, with Afreeca Blue even beginning to show that they are considering playing around Recry instead of Arhan. Neither player is as consistent of a playmaker as Panker or Hoon, but they remain capable of taking over individual fights, just not maps.

Because of that, the DPS players on this roster function in the secondary carry role. They are not always required to step up and win you the game, but if your primary carries are having an off day then you still have a chance. Heaven forbid, if all four are having a good game, good luck to those in your way.

There are a multitude of DPS players you could slot onto this roster. Notably, there is Whoru from Lunatic-Hai, who is another low resource Genji player. I chose Birdring over Whoru, however, because while Birdring has proven he can play several heroes at a high level, Whoru has only showcased Genji. While Whoru may develop a deeper hero pool eventually, at the moment Birdring is a much more well-rounded pickup.

As far as a replacement for Recry, there is almost no argument. Nobody matches the versatility of Recry, who has played nearly every offense hero, both snipers, and even some off tanks. When you consider Recry’s skill on each and every hero he plays, you can see how tricky he would be to replace.

The one replacment for Recry that I have personally considered is Rascal from Kongdoo Panthera. He is also quite versatile, sitting at eight unique heroes played, including an impressive Sombra last night against Flash Lux.

But specifically for this roster, his versatility is less impressive because he does not play Roadhog or McCree. This means that if either of those heroes is needed, then Birdring cannot play Genji. Rascal does play Genji himself, but his Genji isn’t on the same level because he prefers other heroes. In addition, for our purposes, the fact that he flexes onto Zarya is irrelevant due to Hoon’s preference for her.

I think Rascal edges out Recry in terms of pure skill, but due to Recry’s hero pool fitting better with Birdring and the rest of the roster, I’m choosing to go with Recry instead.


The support players from Lunatic-Hai are unrivaled in Korea. There is no better Korean Ana or Lucio players than the duo of Ryujehong and Tobi. There is only one of each player, however, so I was forced to break to duo up in order to make two different rosters as strong as possible. If given the chance, I would have both Tobi and Ryujehong in every roster.

Tobi was selected for the tank-centered team due to his frontline style. Many Lucio players either stay back, dancing on the payload, or spend their time somewhere in the middle of their team. Tobi, on the other hand, loves to mix it up with the tanks.

Frequently found sniping kills on fleeing players, Tobi’s willingness to chase with speed boosts was something I noted in my players to watch series early in season one. That willingness to chase is especially important on a roster where the tank players are your primary playmakers.

Neither Zarya or Reinhardt, the preferred picks of Hoon and Panker, have reliable gap closers. To get into range of their foes, they instead must walk. Tobi’s greater tendency to chase with speed is a boon for his tank players.

That isn’t to say Tobi is simply an aura bot. He’s an incredibly creative player and, like all great Lucio players, abuses wall riding to create advantageous situations. My favorite Tobi play was on Temple of Anubis against LW Blue. As Lunatic-Hai began to lose control of the second point, Tobi climbed the Anubis statue and hopped around out of range of LW’s tanks in order to stall and prevent them from winning. After doing so, he jumped down and promptly chased the fleeing players for a double kill.

Tobi is one of the best Lucio players in the world, and due to his "in-your-face" play, he is a natural fit in a frontline-focused roster. There is no replacement that comes close to equaling Tobi in this specific purpose.


The former Samsung Galaxy League of Legends support player now finds himself as a top Overwatch support playing for LW Blue. While he can’t match the likes of Ryujehong in terms of pure skill on Ana, Luna has his own upside: excellent Zenyatta play.

On king of the hill maps, Luna frequently plays the omnic over Ana. When he does so, LW Blue quickly focuses down the targets with discord orbs on them in order to gain a quick numbers advantage and overwhelm the point.

Discord orb is a particularly powerful ability when playing a tank-focused composition. With how consistently the large crowd control ultimates are available from the aggressive tank players, the discord orb means that it becomes child’s play to pick off the stunned targets one by one.

Luna is not just limited to placing orbs upon his foes, however, as he’s perfectly adept at dishing out damage himself. When Luna plays Zenyatta, he heals and outputs enough damage to build his ultimate, Transcendence, rapidly. Because of this, he is able to average one ultimate every two minutes.

Transcendence has always been an ultimate that encourages scrappy, prolonged teamfights. Compared to the ability of Nano Boost to enable one player to end a fight immediately, Transcendence instead enables the entire team to endure. The massive amount of healing is a must-have to survive the enemy Nano Boost engage and take longer teamfights, during which you can work down targets one at a time with discord orbs.

Rapid healing is even more effective when paired with tanks. It’s nearly impossible to out-DPS Zenyatta’s healing, so your only choice is to attempt to instantly burst the enemy carries. When the enemy carries are tanks with massive health pools, however, it is impossible to burst them down.

Luna’s Ana is not on the same level as someone like Ryujehong, but realistically nobody matches Ryujehong. Luna is perfectly serviceable on the pick, however, and is a proven top tier support. His ability to play Zenyatta at such a high level allows him to fit well into the theoretical tank-focused roster I have created, and makes him an invaluable final piece to the puzzle.

Put a bow on It

This roster has clearly defined goals. Play the Reinhardt shield battles up close and personal, get Hoon to build a Graviton Surge by himself or lend him a Nano Boost to do so quicker, then let him engage where the DPS players can capitalize on the work done by their tanks and clean up. Rinse and repeat until victory is acquired.

If you were attempting to build a tank-focused roster out of Korean players, I believe this would be your best attempt. But don’t worry, I haven’t forgotten about the multitude of insane Korean DPS players. Part two of this series will be a DPS-focused roster.

How would you build a tank-focused roster? Tweet your answer to us @GAMURScom or @GAMURS_OW

GGs, Elbion

Follow the Author: @ElbionTosscoble

All images via Blizzard Entertainment